tag:blogger.com,1999:blog-18745582.post3917818298805155288..comments2023-05-27T10:50:20.637-05:00Comments on Literatrix: Neverwinter Nights 2: Mask of the BetrayerJennifer Snowhttp://www.blogger.com/profile/00039865566870992465noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-18745582.post-29239411151082935752007-11-07T00:05:00.000-05:002007-11-07T00:05:00.000-05:00Jennifer, thanks for the MOTB review. I haven't ha...Jennifer, thanks for the MOTB review. I haven't had a chance to play it yet and your thoughts were helpful in giving some perspective to what I've heard about it.<BR/><BR/>I agree that D&D is closer to being a strategy game than an action game -- but I think it's really in a separate category from either. It's a Role-Playing Game, or RPG. D&D isn't just about the battles, whether fought with turn-based or real-time combat dynamics. When done well and utilized to its full potential, it's a storytelling medium. And it makes possible an immersive form of storytelling that is not just passive, but interactive -- one in which the player can become an active agent in the story.<BR/><BR/>That's why I think that Computer RPGs like Neverwinter Nights have a great deal of promise as a potential medium for the evolution of a new kind of fiction -- and why I've become enthusiastic about building custom game modules and stories for it myself.<BR/><BR/>AndarianAnonymousnoreply@blogger.com