There are few things more omnipresent in modern culture than calls for empathy. It is everywhere, as if it were the panacea of the modern age. Empathy is held up as a cure for social problems, family problems, health problems, environmental problems, energy problems, the list is virtually endless. Whenever someone does something unspeakable, the cause is always construed as a lack of empathy. Whenever someone does something virtuous, they're praised for their empathy. It's long past the point of bromide and is edging on toward banality.
And, like all quack nostrums and cure-alls, it doesn't do what is promised. Not even close.
Before I get in to the reasons why I'm fed up with empathy, I'm going to tell you a little bit about me, but in return I want you to do something. I want you read this and NOT empathize. Don't even try, in fact, try as hard as you can NOT to empathize, just read the words like you're studying some detached facts about a distant stranger. If you prize empathy, you're going to find this difficult, but it's important that you at least try, because while this story is important context it is not the point, and if you can't turn your empathy off for five minutes you're going to miss that point completely. Here we go.
My entire life has been hideously colored by a bad case of emotions gone wrong, of chronic depression, anxiety, self-loathing, dread, and self-inflicted misery. I consider it to be a very good week, indeed, if I make it through without thinking about the best way to commit suicide, and all the very many ways that I'm constantly letting people down. I struggle to find a reason--not reasons, mind you, a, singular, reason--to care about whether I'm alive tomorrow or not. I'm currently dealing with serious swelling and infection in my leg that I've had now for over a year. Everyone I know yells at me to go see a doctor, but I haven't yet managed to get so far as making an appointment. I've been like this since I was eleven, possibly long before that. I've never been a happy person. Mostly, I'm uncomfortable, frustrated, impatient, incredulous, or downright enraged. I hate how slow, stupid, awkward, and incapable I am at every moment of every day.
When I was eleven, I saw a movie about the end of the world called The Seventh Sign. It wasn't a particularly memorable movie, but something about that concept of the world ending lodged in my mind. It sat there, a solid mass, like a black hole so dense that not even light could escape. And it proceeded to eat my life. The cobbled-together elements of my identity, my interests, loves, motivation, goals, all vanished, never to be seen again. I became a scavenger picking through wreckage, struggling to hold together against a relentless pull.
Yeah, it was bad. Still is, in a lot of ways. I learned to cope, but the way I learned to cope involved a lot of bad habits that I now also have to fight. But I also learned something else that's relevant here--I learned that one of the worst things I had to endure wasn't my own personal black hole. It was other people's empathy.
Empathy is no panacea. It's not a cure for anything, much less everything. It's just a feeling--the feeling that you're sharing in what I'm feeling. It's an emotional reaction, and like all emotional reactions it can be a terrible, terrible, liar, but because everyone and everything around you is telling you it's a good thing to feel, you don't judge it. You don't think about it. You just wallow in it. Empathy allows people to indulge in the most useless, self-indulgent, and non-productive emotions and feel good about themselves for doing so. It's not helpful; it's self-centered. It doesn't make you more conscious of other people. It makes you oblivious to them, for the simple reason that you CAN'T feel their emotions. The only way to truly understand another person's problems is intellectually, not emotionally--to engage your brain, not your feels. I can sit here and describe my emotional struggles until the end of time, but you will never actually feel what I feel. I don't want you to feel what I feel, heck, I don't want to feel it, myself! It's terrible, it's not productive, it's a black hole. I don't need you in here with me. I need you out there, with some clarity, some perspective, some distance.
Empathy has its place, but that place is at the age of three or so when your mother is trying to get you to stop hitting your sister. Children that age are just starting to understand the difference between themselves and other people, who are not yet fully real to them. Empathy relates the reactions of others back to the child in a way that the child can grasp--by drawing on the self as a model. It is the beginning, not the end, of social development, a starting point where you can gather information that is later used as a foundation for abstraction. Without abstraction, you're stuck with only the concrete of the moment. Only as much information as you can fit into your attention at one time. As Joseph Stalin famously stated it, "A single death is a tragedy, a million deaths are a statistic." No one can deal emotionally, from empathy, with a million deaths, any more than you can mentally picture ten thousand miles or a billion stars. It blows out every human faculty but one--the intellectual faculty.
This cultural obsession with empathy is a case of arrested development, where people focus on one concrete after another but are absolutely helpless to deal with complex abstractions. It's a world where virtue (an enormous abstraction) is increasingly being replaced with virtue-signaling (a concrete). It is, weirdly, increasingly a world where people gush about how much they feel for others and care for others while simultaneously being unable to truly grasp how others might truly be completely different. A world that celebrates every kind of "diversity" except one, the one that makes us truly human--diversity of thought.
It's time to stop wallowing.
Book reviews, art, gaming, Objectivism and thoughts on other topics as they occur.
About Me
Dec 7, 2019
Nov 18, 2019
Anthem Next -- What would get me to give it another go?
I think I was one of the relatively few people I know who wasn't especially disappointed with Anthem. I went in to it with the expectation that it would be something new to play for a couple of weeks while I got a break from other things, and that's *exactly* what it was.
The trouble is that from Bioware and EA's perspective, they weren't trying to MAKE a game that'd be an enjoyable distraction for a couple of weeks. The amount of money and time they invested were not appropriate to that type of game. So, now they're talking about a ground-up reboot called "Anthem Next" to try and turn Anthem into the game they wanted it to be.
So, what would it take to get me, the most benevolent and un-disappointed of players, back to play Anthem again? Here's MY take:
1. Free-Exploring the map was probably the ONLY part of the experience that was unadulterated fun, however from an exploration perspective the map is TINY. So, step one of this would be to vastly increase the size of the map, making it as much bigger as conceivably possible. Making it much more dynamic would be a big thing, as well. If my beloved Dungeons and Dragons Online on their tiny budget can figure out how to make the PUBLIC AREAS in their MMO have dynamic elements, you can do it. And, this dynamic freeplay environment actually made playing with other people ENJOYABLE, as opposed to the missions, which were a mess every time even if people were making an effort to cooperate (which most simply did not). Also, fill the map with constantly-changing terrain dangers.
2. The "story" stuff was unbelievably expensive garbage. Considering how immensely expensive all those cut scenes had to be to create, they added nothing to the gameplay experience whatsoever, and actively detracted from it if you wanted to play with other people, because you'd be constantly revisiting missions that had story bits in them, but completely out of any order or context. If you want a game where people actually play together, enable the players to ACTUALLY COMMUNICATE WITH EACH OTHER. The idea of a LINEAR story is COMPLETELY OPPOSED to online multiplayer gaming with strangers and *cannot* be integrated with it. It also has the tremendous fault that you "run out" of content to do because it's all locked behind story that you're not allowed to repeat unless someone in your group is doing it for the first time. It was especially bad because all of the story was written as if your character was a SINGULAR hero, instead of a member of a TEAM. So, step two is to throw out the pretensions to story, de-linearize everything. Ideally, this would integrate with the massive free-roaming map. There are already quasi-dynamic map events and "dungeons" all over the place. Expand these, HUGELY, and add such a high degree of randomness that you can play for a very long time and not see all the possible permutations.
3. Does this mean dumping all story from the game? No. You just need to make it non-linear and individualized. How do you do that? By turning the story into a COLLECTION, namely, a collection of PEOPLE. They don't SET you on tasks by giving you defined quests. You QUEST, and you do things like rescue people who HAPPEN to be there, and add them to your "stable" of people you know. Then you can bring them things to advance your relationship with them, like weapons, crafting materials, explored map sections, etc. The idea is that the stuff you do anyway to play the game triggers the story on YOUR terms, instead of the STORY advancement LETTING YOU DO GAME STUFF. This format also makes it super-easy to add new people (and thus new storylines). Another big part of this is that every person (and story line) that you can collect HAS to tell you something ABOUT THE WORLD. I don't care about German Accent Guy's love of fashion. I do care about German Accent Guy's love of fashion if fashion has some significance IN THE WORLD. There was so bloody much invested in cosmetics in this game, but they have zero significance other than looking cool. Well, this is a world where thoughts can influence reality! And you're telling me that how you feel about your own appearance doesn't matter?! C'mon! Also, treating characters as a dynamic collection means that you can have opportunities to absolutely blow up your relationships with people, to the point where they become your *enemy*. Some character questlines can be exclusive with other character questlines. You can integrate a choice system with the dynamic world missions where you can complete them in different ways. You can have a system where you can do a bunch of grinding to recover a blown up relationship. But the essential dynamic should be the inverse of what it was in the original game: Instead of people give you mission --> you do stuff, it should be you do stuff --> people react to it. And the reaction doesn't have to be some Shakespearean drama, it can be little stuff like, hey, when you come back they're wearing clean clothes, or they've stopped coughing, or they're eating better, or they've cleared the junk away from their shop location, or they have a neon sign instead of a paper placard, etc. etc. etc.
3. The tiny number of enemy types was boring in the extreme and the game spams you with absolutely ridiculous numbers of them. Fewer, more diverse enemies make game gooder. Every type of foe should have a huge backstory and unique place in the world that you can gradually uncover.
4. Fuck loot, leveling, and the game difficulty system. No, I'm serious about this, insane as it sounds. Fuck loot upgrades as a concept and make the game skill-based and option-based, not numbers-based. Bioware is absolutely garbage on the game mechanics side of game design. They will NEVER, EVER, EVER get this system working, particularly with the concept of scaling so that a level 2 person can play with a level 40 person. Just drop the entire idiotic idea. Uniqueness/customization, not power, should be your touchstone in re-designing the "advancement" in this game. Adopt a "one million builds" model where you can put your suit options together in an enormous number of ways that have very complicated dependencies. It isn't about finding some piece of junk with 1% better numbers on it, it's about manipulating your loadout to where it complements your style PERFECTLY and you can do incredible stuff. It's not a race for The Biggest Numbers. It's about playing a beautiful game. Which ties in to:
5. Competition. No, not PVP where you just shoot at each other and the winner is whoever lives the longest. Actual competition to complete timed objectives. Races. "Capture the flag"-style events. Turret defense. Navigating randomized mazes. Solving puzzles (just not that godawful hot/cold puzzle every damn time). Be creative. Also, have awards for "feats", like defeating enemies without taking damage, etc. Reward SKILL not mere GRINDING.
5. Competition. No, not PVP where you just shoot at each other and the winner is whoever lives the longest. Actual competition to complete timed objectives. Races. "Capture the flag"-style events. Turret defense. Navigating randomized mazes. Solving puzzles (just not that godawful hot/cold puzzle every damn time). Be creative. Also, have awards for "feats", like defeating enemies without taking damage, etc. Reward SKILL not mere GRINDING.
6. Money sinks. (I don't mean cash money, I mean in-game "money" or resources that you earn via gameplay.) This is supposed to be a game about hardscrabble struggle with a hostile, unforgiving, and constantly changing world. Make that a part of the gameplay. Charge people to change their suit loadout. Charge them for repairs. Charge for ammo and health drops instead of having enemies poop them randomly. Charge for short-term consumables. Have suit fuel/power that needs to be recharged. Have the game eat their resources like a teenage athlete eats a pizza. Normally, I wouldn't suggest this as a game mechanic, but Anthem is actually well-suited to this kind of thing, because this IS what the gameplay IS--resource gathering/exploration--and it ties into the meta-story of hanging on the edge of disaster. Not only would this system create a good, solid, rewarding basic gameplay loop, it would actually be INTEGRATED with the story/world. And it would make the competition aspect more important, because that's how you'd "get ahead" resources-wise . . . you'd have to actually go after dangerous sources that other people wanted, and struggle for them, instead of just picking the flowers.
Do I expect to get ANY of that? Not really. I'm over Anthem except as an intellectual exercise. From their track record, I'm pretty much expecting that they'll make some modifications that don't address anything truly fundamental, as if you can tune up the engine from a Volkswagon Golf and turn it into a drag racer.
Do I expect to get ANY of that? Not really. I'm over Anthem except as an intellectual exercise. From their track record, I'm pretty much expecting that they'll make some modifications that don't address anything truly fundamental, as if you can tune up the engine from a Volkswagon Golf and turn it into a drag racer.
Oct 13, 2019
Rise of the Rune Lords Session 28: Thunderbolts and Lightning
Pavander barreled off down the southern
passage, the rest of the party not far behind. The badger was double
his normal size due to a spell Melissah had cast, and was doing a
fine job of clearing the path. He burst into a room full of boiling
cauldrons and assorted muck, all overseen by three enormous
green-skinned hags. Melissah threw a snowball at the first hag,
while Pavander leaped on her, shaking in badger rage and leaving huge
gashes in her rubbery green flesh. The hags surrounded the badger,
clawing him back, but Foss leaped in and the melee was soon far less
one-sided. Two of the hags dropped and the third shrieked and
retreated.
“Mercy!” she howled. “Mercy, I
beg of you!”
Jori stepped around the corner and
dropped a flame strike on the hag, scorching her badly.
“You have two choices,” Foss said,
raising an axe. “Spill your guts, or I can spill them for you.
Where is Lamatar?”
“In the shrine!” she shrieked,
pointing off to the northwest. “Barl gave him to us when he was
done with him, to reward us for bringing the rains, but we thought he
was spying on us, so he guards the Mother's place!”
“Does that mean he's dead?” Iozua
asked.
The hag grinned wickedly. “Not any
more.”
Melissah jumped as a shadowy human form
shambled up behind her, its hands reaching. It was covered in ice
and hideous in undeath.
“Gods,” Iozua said. Nevis cast a
hasting spell and the fight was on again, Foss keeping his promise to
the remaining hag and Pavander trying to keep the corpse of Lamatar
from destroying his druid. Iozua cast grease on the stairs and the
wight and badger skidded ungracefully across the floor, winding up at
the bottom with Pavander more or less on top and Lamatar in half.
“Poor guy, that sucks,” Melissah
remarked, and then kicked Pavander savagely as the badger attempted
to roll in the ick.
“Can we salvage the body?” Iozua
asked. “Or is this going to be a closed-casket situation?”
“The ghost nymph said she only needed
a piece of it,” Nevis said.
“Oh, right, she wanted to reincarnate
him?”
Melissah nodded. “Now that his
spirit isn't bound to this unholy monstrosity, it should be able to
join with a new body. My preference would be to carry the poor man
out of here and give him a decent burial, taking only a relic back to
the nymph.”
“First everything else in this place
dies,” Foss said.
The place pointed to by the hag
contained an altar and shrine carved with the image of a monstrous
pregnant woman with the head of a three-eyed jackal, Lamashtu, Mother
of Monsters. The room was otherwise empty, so the group headed
north, where the cavern opened into a massive chamber, open to the
sky, that sloped upward between two wide ledges. Statues with
angular faces stood above, and the ramp stepped up to the foot of an
immense stone throne, where a stone giant was seated. Another giant
stood beside him, glaring down at the adventurers.
“So, this does all end in tiers,”
Iozua said, deadpan.
“Lidiar con estos ácaros. Ya me han
causado suficientes problemas,” the seated giant grated.
“No hablo Gigante,” Iozua snapped
back.
“Que lastima! Pendejos Gigantes!”
Nevis yelled.
“He said 'deal with these mites,
they've caused enough problems for me',” Jori translated. The
second giant lumbered forward, roaring. Behind Foss, Melissah
finished casting a spell and the cavern shook as lightning struck the
attacking giant. The other one stood from the throne and hurled a
fireball, scattering the adventurers as they attempted to take cover.
Iozua beat at his smoking clothes and made an arcane gesture, a wall
of fire blocking the giant wizard's view.
Nevis began to sing, somewhat oddly.
“Magnificooooo, no no no no no no no!” Foss charged and Jori cast
a ray of searing light at the same moment, dropping the first giant,
leaving only the wizard, who stepped through the wall of fire and
cast another spell. Foss winced, but managed to shake off the
effect. He was not so fortunate as the giant's earthbreaker hammer
struck him in the chest, sending him crashing to the ground.
“Crap,” Jori said, and raced
forward with a healing spell in her hands, but the giant struck
again, crashing through the arm Foss raised to defend himself and
leaving the fighter unconscious in a pool of blood. The backswing
cracked against Pavander, who yelped but continued to claw and bite
in best badger style. Iozua's force missile struck hard and the
giant staggered, coming into range of Jori's knife. She dropped the
healing spell, and with a look of concentration, she sank the blade
into a stony eye and wrenched. A torrent of dark blood followed and
the monster collapsed at last.
“Ohthankthegods,” Iozua breathed,
rushing up the steps to see if Foss was still alive. He was, barely,
and Jori frantically healed the damage, restoring him to
consciousness.
“Hey, look, there's loot!” Nevis
said, pointing to the throne. Indeed, there was, but even more
valuable than trinkets was a rolled mammoth hide with a message
written on it.
“Barl--
“Latest contact with Teraktinus
indicates he has narrowed the search—he believes a human town
called Sandpoint could hide what my lord seeks. Teraktinus will lead
several of the people, as well as the dragon, on a raid into the town
soon. When they return, they may be pursued, and I may need your
ogre slaves to aid in Teraktinus' retreat to Jorgenfist. Be ready to
return at my command!
“--M”
“--M”
“What the hell did Sandpoint ever do
to anyone?” Iozua grumbled, reading the message.
“And what the hells could be so
important that we don't even know about it?” Jori asked.
“'M' could be for 'Mokmurian',”
Nevis suggested. “That's who Lucrecia said she was working for.”
Iozua nodded. Melissa shook her head.
“How big of a dragon are we talking, here?”
“I can't imagine M would bother to
include it in this message if it was a tiny one,” Nevis said. She
seemed excited at the prospect. Iozua grimaced.
“Probably not,” the wizard grated.
“We should get back to Sandpoint
sooner rather than later,” Jori said.
“We still have those trolls at
Storval Deep to deal with,” Melissah reminded her.
Iozua shook his head. “I know, but
my parents are at Sandpoint.”
Oct 11, 2019
Rise of the Rune Lords Session 27: Hook Mountain
Hook Mountain, home of the Kreegs, was
a nasty, frozen slab of granite this late in the year. Nearly two
miles from summit to peak, it was a grueling climb. The ogres had
not made much effort to conceal the entrance to the clanhold, a wide
cavern vanishing into the mountainside. Two alert ogre guards stood
at the entrance, shielding their eyes from wind and blowing snow.
Nevis, Jori, and Iozua hung back while Foss led the way, Pavander
tagging at his heels and Melissah not far behind, clutching her
spear.
The ogres jeered when they spotted the
adventurers, but Pavander was not one to tolerate this disrespect and
charged, biting and clawing at anything he could reach. The badger
dodged nimbly aside as clubs swept down, and Foss stepped up to
engage the second ogre.
“Duck!” Iozua called, rushing to the side of the melee, where he unleashed a lightning bolt that struck both ogres, crisping one and leaving the second badly wounded. Foss quickly finished the remaining guard and they moved forward quickly to the mouth of the cave, not wanting to lose the element of surprise.
“Duck!” Iozua called, rushing to the side of the melee, where he unleashed a lightning bolt that struck both ogres, crisping one and leaving the second badly wounded. Foss quickly finished the remaining guard and they moved forward quickly to the mouth of the cave, not wanting to lose the element of surprise.
The cave entrance was lined with
massive bones, but they didn't look like giant bones. Iozua frowned
and identified them as blue dragon bones. “The coolest of
terrible, tyrannical dragonkind,” he said.
“I'm pretty sure white dragons are
the coolest,” Melissah corrected. “They breathe cold, after
all.”
Nevis began dancing with excitement.
“Dragons?! Gosh!”
The entrance hall ended in an alcove
with a statue worthy of a giant fortress, a forty-foot-tall giant
with black skin covered in fissures and cracks, like the bed of a
dried river. He wore majestic armor, gilded and encrusted with gems,
and gripped a towering glaive in his armored fists. His full helm
bore the sneering visage of a fanged devil, and around his neck hung
a familiar seven-pointed star—the Sihedron amulet, mark of the
Runelords.
“This thing is everywhere we go any
more,” Foss remarked. Melissah grabbed Pavander before he could
pee on the statue, but Nevis raced past and began climbing toward the
armor.
“I'M GONNA GET MY HANDS ON HIS
JEWELS!” she shrieked, and then almost fell laughing at herself.
“How are you even going to carry that
armor,” Melissah said. “It's bigger than you are.”
“Uhh . . . dammit. I'll be back for
you later, big boy,” Nevis said, and patted the statue on the
crotch before sliding back down.
“Giant-chaser,” Iozua remarked.
“I prefer size-queen!”
“Oh, oh, is THAT what people refer to
as a size queen?! Now I know,” the wizard looked sad for a moment.
“And can't un-know.”
Nevis poked her head around the corner,
seeing a deep pit that emitted rank odors of decay. “Ew,
butthole,” she added.
Fortunately for everyone's sanity, the
next intersection was guarded. “HELP! TROUBLE!” an ogre
bellowed. Melissah conjured fire in her hands and threw it at him
while Pavander harried his shins. A solid blow landed on Nevis, who
squawked, and then the melee was joined, Foss striking with his axes
while Iozua threw a fireball over his shoulder, scorching the room.
A massive creature, larger than an ogre, hurled a boulder at Foss,
who just barely managed to dodge.
The fighting was vicious and bloody.
Iozua cast scorching rays at the hill giant, but it kept on coming,
smashing the wizard aside with its greatclub before Foss finished it
off. Everyone was battered and bleeding, and they could hear the
sound of running feet as more ogres ran toward the intersection from
deeper within the clanhold.
“Jori, heal us, quickly,” Iozua
said, and the Harrower rushed to comply. Several ogres appeared in
the eastern passage, and Melissah quickly cast a spell. The ground
beneath their feet cracked and a flume of boiling water erupted,
filling the hall and blasting the ogres aside. Foss attacked while
they were still disoriented, but more ogres continued to spill out of
the cavern, forcing him back. Nevis and Iozua rained down spells
into the struggling crowd.
Then Pavander dashed forward and abruptly doubled in size. On almost equal footing with the ogres, he clawed and bit while Foss hacked his way forward.
Then Pavander dashed forward and abruptly doubled in size. On almost equal footing with the ogres, he clawed and bit while Foss hacked his way forward.
“I want to ride him!” Nevis called
as Iozua's spell melted the last ogre's face clean off his skull.
Once again, it was quiet.
Pavander sniffed around for something
to fight, and pointed deeper into the caverns.
Sep 27, 2019
Rise of the Runelords Session 26: Let Me Sum Up
“Barkley, why is there a huge pile of
dirt in front of my church?” Maelin Shreed asked. When Barkley
looked baffled, the priest pointed helpfully.
“Er, adventurers, yer honor.”
“I'm fairly certain it's a pile of
dirt, Barkley, not adventurers. Adventurers tend to be pointier.”
“No, I means the adventurers MADE the
pile o' dirt, yer honor.”
“And then they couldn't be bothered
to clear it away? How rude!”
“Well, yer honor, they was protecting
the church, I think . . .”
With a loud jangle of strings, Nevis
the bard appeared in front of the irritated priest. “I'LL explain
it!”
“Please do!”
WHANG! The strings resounded. “The
rain fell down from the sky! The water arose from the lake! The
village was doomed to be drowned! And then there was a big snake!”
“A . . . snake?”
It was too late. Nothing could
interrupt now. “The snake had swallowed a child! All was darkness
and dread! But then the Foss-man appeared! He whacked the snake on
the head!”
“Er . . . good?”
“The snake it was now deceased! But
the bad guys weren't ready to quit! From out of the lake came a
monster! A worm with the arms of a squid!”
“That don't rhyme,” Barkley
observed.
“Yes it does!” WHANG! “The worm
attacked the church! Its fury unlikely to flag, yah! It battered
upon the walls! The worm's name is Black Magga!”
“Black Magga!? From Storval Deep?”
“STOP interrupting. Ahem. I think I
lost my place. Shall I start again?”
“NO!” Both men shouted.
“Well, then, be quiet. Ahem. Where
was I? Oh yes. The wizard hurled a fireball! The worm, it started
to smoke! But still it attacked undeterred! It thought our spells
were a joke!” Nevis eyeballed the men, but they remained silent.
“The worm struck at the Foss-man! His flesh was tattered and torn!
His mighty axes went hacking! A mighty legend was born!”
“So he defeated it? And who is
Fossman? Have we met?”
“I'm NOT FINISHED!!!”
“Oops, er, sorry. Continue.”
“The worm was mightily cleaved! It
turned its tail and fled! The heroes won the day! But sadly the
worm isn't dead!” Nevis ended with a flourish and bowed. The
humans goggled at her. “It's all right, I'm done now, you can
talk.”
“It . . . sounds like quite an
impressive battle? But what about the pile of dirt?”
“Oh, that was the druid,” Nevis
replied dismissively.
“I . . . see.” Maelin did not see,
but he didn't want to ask for further clarification in case Nevis
actually provided it, and it was even worse than the poetry thus far
forthcoming. “So . . . what happens now?”
“Now the heroes are traveling to Hook
Mountain to deal with the ogre menace! Should be exciting!”
“What about Black Magga?”
“Oh, the villagers told us that maybe
some trolls let her through some kind of gate they have up at Storval
Deep? Something like that? Don't worry, we'll take care of that
next. Busy busy! Can't stop, off to save the world!”
“Well, er, thank you?” Maelin said
as the gnome ran off as quickly as she had appeared.
Sep 17, 2019
Rise of the Rune Lords Interlude: The Kids are All Right, part 1
“Is that bird trying to get inside
the house?” Teeva asked. Her grandfather, Coralon, squinted, and
Teeva pointed helpfully. The shadow of a small duck was poking at
the wax paper of the window with its bill, and as they watched it
ripped open a substantial hole.
Coralon emitted an enraged old-man
shout. “Here, you, get away!” sounding like all one word:
heerugiway. He slapped at
the wooden sill and the duck retreated, producing a very
similar-sounding quack. “Damn birds! Those windows are
expensive!”
Teeva
bit back a laugh. “It's not like they're glass. Just paper.”
“I'm
not made of money! And winter's coming on, too. The roads will be a
mess!”
Teeva
shook her head. “Relax, I'll fix it. Here!” She made a pass
with her hands and the hole vanished. The window paper turned a
brilliant chartreuse. Teeva blinked, then immediately attempted to
pretend that she'd intended this outcome. Coralon was not impressed.
“Oh,
girl, now look what you've done! Haven't you been practicing? What
would your mother say?
“I'd
probably be glad she didn't set it on fire. At least I know she's
getting some real lessons from that miserable old coot.” Bethilde,
Teeva's mother, set her packages down on the kitchen table. In
contrast to her tall, somewhat skinny daughter, Bethilde was on the
short side, and very sturdily build, although only someone who had no
further use for their tongue would call her plump. Both women had
unremarkable curly brown hair and deep brown skin, but they shared
unusual electric-blue eyes. Looking at Coralon's unexceptional brown
often left people wondering at their heritage, especially since
Coralon had never given any evidence of possessing a wife. In Nybor,
though, this was not all that uncommon and it passed without remark,
if not entirely without note.
“At
least I fixed the hole,” Teeva said, pointing helpfully in case her
mother had missed this evidence of Teeva's handiwork. Behind her
there was a loud clattering noise and a duck fell down the chimney,
into the thankfully-cold fireplace.
“Desna!”
Coralon yelped.
“Oh,
for pity's sake, Teeva, did you enchant that fool bird?!” Bethilde
demanded, stomping over to the hearth and fishing the bewildered duck
out of a heap of ashes.
“Not
me, mother, but look at it! I bet someone did!” The duck was,
indeed, strangely docile. Bethilde gave it a shake and it stuck its
foot out, revealing a roll of paper tied to its leg. Bethilde
snapped the bindings and broke open the protective coating of wax.
When she saw the direction on the letter her lips thinned to a white,
hard line.
“What?”
Teeva demanded.
Bethilde
held the paper out to her father. “It's for you.”
Coralon
took the paper and blinked at it for several moments, moving it
forwards and back in front of his eyes in the hopes of getting the
blurred letters to focus. Finally, it did, and he smiled. “Oh, I
see. Here, Teeva, read it to me, or I'll be all day about it.”
Bethilde
snatched the paper back before her daughter could take it. “Teeva,
you go outside. I'll read it to you, Father.”
Teeva
thought better of protesting. She knew that iron look on her
mother's face. This situation called for expert strategy—a
diversion, and then a flanking attack. “Yes'm,” she said, and
scurried out of the kitchen. Once outside, though, she took a lesson
from their visitor and ducked down beside the window to listen.
“It's
from Melissah,” Bethilde was saying.
“Don't
call your mother that, Tildy, it's disrespectful.”
Teeva
could imagine her mother's expression. “She says she's stopping at
Fort Rannick . . .”
“And
don't summarize, dear, read it out.”
There
was a longish pause while Bethilde no doubt skewered her father with
a displeased glare, but this was not effective against the patriarch
of the family, who was too old, secure, and short-sighted to care.
Finally, Bethilde loudly cleared her throat and began to read.
“'Dear Coralon, it's been some time since we last communicated, so
I hope this missive finds you well.' Hmmph, some time! At your age
she's lucky you aren't dead!”
“Thank
you, daughter,” Coralon said dryly.
“Ahem.
'My travels have brought me south of the mountains of late, and I
came across ill news of animal attacks, floods, the fatal sinking of
a pleasure barge, and the disappearance of messages sent to Fort
Rannick requesting aid from the Black Arrows. As the townsfolk had
no one else to send, I journeyed to Magnimar to ask for aid in
approaching these concerns. The Lord-Mayor sent me back with several
adventurers and we discovered that Fort Rannick had been captured by
Kreeg ogres, the largest portion of the Black Arrows slain.
“'The
adventurers were able to oust the ogres with some small aid from
myself, but the fort is now all-but-empty. I know that much of our
family resides near you in Nybor, and it is my hope that some of the
younger generation may have an interest in such an opportunity for
travel and work and would be willing to join me at Fort Rannick. If
there are any other young persons you would vouch for, they can
certainly expect to find a situation here as well. Thank you kindly,
and all my love to you and Bethilde, who must be well grown by now
and a lady in her own right. Melissah.'” Bethilde choked on the
last part. “Well-grown! I'm an old goodwife with eight children!”
“Your
mother reckons time differently than we poor humans,” Coralon said,
fondly.
“If
you mean she can't keep a thought in her head for two seasons
together, yes.”
“Now,
Tildy--” the old man started.
“Don't
'now, Tildy' me. And don't even think of showing this to Teeva.
She's half-trained at best and not ready to go out on her own,
whatever she thinks. One look at this and I'll never hear the end of
it. 'Mama PLEASE let me go! You never let me go anywhere!” Teeva
scowled. She did NOT sound like that. She was an expert
maternal-handling strategist, and never resorted to whining. “She's
going to stay here and finish her training where it's safe!”
Teeva
huffed, indignant. They'd see about that!
XX
“So,
what are you doing in the stable at this hour?” Dashell asked.
Teeva nearly jumped out of her skin, startling the sleepy pony.
Sibling alert!
“SHHHH!”
she hissed at her older brother, who stood with his hands on his
hips. Dashell grinned, thinking he now held all the cards. “If you
must know,” Teeva told him, “I'm going to see cousin Storrik.”
“In
the middle of the night? With full saddlebags and a pack half as big
as you are? Are you running away finally? Can I have your books?”
“No.”
“No
which?”
“No,
you cannot have my books.”
“So
you ARE running away?”
Teeva
gave him a thoughtful look. He hadn't threatened to tell on her yet,
so he was angling for something. Annoying as he was, Dashell was a
useful sort of fellow, but he needed handling. “Well, kinda,”
she allowed.
“Izzat
so?” Dashell produced an apple from somewhere and began chewing.
He was a picture of a big, healthy farmboy, and was always eating.
The only problem was that his family was all tradespeople: Grandpa
Cor owned the general store, his mother owned the inn with her
husband, and Dashell didn't have much to do other than spend his time
hunting and fishing. He had no interest in taking over a business,
and with five brothers in need of situations no one considered it
worthwhile to argue with him.
“Nanny
Bee sent Grandpa Cor a duck--”
“A
duck?”
“Yes,
with a message!”
“And
you know about this how?”
“I
was there when it showed up. Anyway, Nanny Bee says that ogres
attacked Fort Rannick!”
“Sounds
dreadful.”
“And
exciting!” Most of the Rangers were killed, so Nanny Bee wanted to
know if any of us Meadhouse cousins would like to come help out!
Talk about opportunity!” Was that too much? You had to be careful
selling things to Dashell, if he started to think you were
sugarcoating work he'd get stubborn.
“Opportunity
to get killed, maybe,” he grunted. “Have you ever SEEN an ogre?”
“Well
. . . no. Not as such. But one of the regulars at the inn is a
half-ogre, and he's not so bad.”
“Mm,”
Dashell replied, chewing thoughtfully. “And you asked Mother if
you could go?”
“Well
. . . not as such.”
“So
that's why you're overloading that poor pony in the middle of the
night. What I still don't understand is what poor cousin Storrik has
to do with all of this.”
“Well,
I've never been down that way, but everyone knows cousin Storrik is
the best woodsman in these parts. If anyone could guide me, he
could.”
Dashell
rubbed his fuzzy chin, nodding slowly. “I think that about covers
everything, then. I can't let you do it.”
“What?
C'mon!” Here came the sibling blackmail. Carefully-tuned
disappointment was paramount.
“No,
it's completely out of the question. Unless.”
“Unless
what?”
“You
take me with you.”
Teeva
weighed her options, and went with enthusiastic. Dashell loved to
feel older and wiser, even though he was mostly just older.
“Really!? You're the best!” She lunged at him for a hug, and he
held her off with one hand.
“You
also have to follow my instructions, starting with leaving that poor
pony alone. You're going to go to bed and get some sleep, and we'll
leave in the morning. I'll write a note for Mother that I'm taking
you with me to go fishing. She won't expect us back for a couple
days at least. Then we can go get Storrik and leave a note with one
of his buddies about where we've really gone.”
“Okay,
okay! I'm doing it, I'm doing it!” Teeva griped, heading back
toward the house. Plan stage one, the unobtrusive exit, was nearly
complete.
XX
The
Elder Brother Takeover resumed promptly the following morning, and
Teeva did her best to keep up the litany of complaints so Dashell
didn't get suspicious.
“You
can't bring all this,” he lectured. “No, we're not taking the
pony. Mother needs him to pull the cart. IF you want to go
adventuring, you have to carry your gear. We're not going to
Magnimar for the Season. You can't bring all these clothes.”
“Oh,
why don't you go do your own packing and leave me in peace!” Teeva
declaimed tragically.
“I'm
already packed, thanks. I've been on plenty of trips.” Meaning
two, that she knew of. Dashell reached under his bunk and produced a
surprisingly ancient and battered-loking satchel, which he slung over
one shoulder. “Did you eat a good breakfast?”
“Yes.”
“Did
you use the privy?”
“Yes!”
“Did
you pack, you know, girlie stuff?”
“DASHELL!!”
“Right,
off we go, then.”
It was
a pleasant morning walk downriver to where Storrik had his shack.
The weather was chilly but not frigid, and the sun was more-or-less
out. The woodsman was sitting outside by the fire, fletching a stack
of arrows. One of the eponymous buddies stretched out nearby smoking
a pipe. Unlike the brown-skinned, brown-haired siblings, Storrik was
very pale, with ashy gray-blond hair. Their only evidence of
relation was identical shocking blue eyes.
“Cousin
and cousin, greetings,” he said mildly. He also had peculiar,
not-quite-human mannerisms—a placid refusal to be hurried. “Share
my fire. This is Hogarth.”
Hogarth
nodded gravely to them. He was a big fellow, with a broad, heavy
skull and an outslung jaw. That, alongside his projecting brow and
squashed, upturned nose screamed 'orc'. Half-breeds were quite
common in Nybor, which prided itself on toleration.
“Are
you out for a jaunt, Dashell? The giant minks are starting to turn
their coats. Should be a fine season this year,” Storrik
continued.
“We're
not out for the hunting, thanks. In fact, we have an exceptional
favor to ask.” Ugh, Dashell always got weird and formal when
asking people for things.
“Of
course.”
“We
want you to take us to Fort Rannick!” Teeva burst in before Dashell
could take another twenty minutes explaining. Storrik's eyebrows
rose.
“Fort
Rannick?” he repeated. “That's a goodly way. Why this sudden
interest?”
Dashell
started to say something but Teeva hurriedly cut him off. “Grandpa
Cor got a letter from Nanny Bee saying the Fort needed recruits and
asking if we could come!”
Storrik's
eyebrows climbed further. “You specifically? That doesn't sound
much like Grandmother.”
“Why
not? She travels all over the place by herself.”
“Yes,
but she's a druid and has more experience with travel than all of our
cousins put together. It's a poor time of year to travel, too.
Maybe in the spring, but I wouldn't risk such a long road I know
nothing about at this time of year.”
This
was a problem. Storrik was far too level-headed and practical to be
badgered into something he thought was unwise.
“Pardon
me if I intrude . . .” the half-orc rumbled.
“Not
at all, friend Hogarth.”
“I've
visited Fort Rannick on several occasions. It's not the easiest
road, but not that bad, either. I have friends who would gladly
undertake the journey just for your Grandmother's good opinion.”
“Great!”
Teeva called out before Dashell or Storrik could protest. “Let's
go!”
“Not
just yet, if you please,” said Hogarth. “While I appreciate your
enthusiasm, I have a favor to ask.”
“Sure!
I mean, we'd owe you one!” This better not be anything weird.
Dashell was looking concerned, and Storrik had on a bemused
expression that Teeva couldn't read.
Hogarth
turned his pipe over in his hands, considering. “I know a cousin
of yours, Polette. We've met only a few times, briefly, but I . . .
sensed her mother disapproved. I wonder if you would be willing to
carry her a message, from me.”
“Against
Aunt Zulah's wishes?” Dashell asked, dryly.
“Yes.”
Dashell
drew himself up and crossed his arms over his chest. “And what if
we don't approve, either?”
“Then
you can run along home, boy, because you'll never make it to Fort
Rannick without my help.”
“Dashell,
don't be a prig,” Teeva whispered.
“Why
not?” he replied aloud. “I don't know him, and I'm not sure I
trust him, especially not with my virgin sister.” Teeva kicked
him. There was no other response to an older-brother emission like
that. “Hey!” Dashell protested. “I'm trying to look after
you, here!”
“Virgin
sister indeed!” Teeva leaned over to address Hogarth directly.
“I'll have you know that Old Man Dash here turns purple and
stutters if a pretty girl so much as looks at him. If I'm a virgin,
then he's a . . . double virgin!”
“TEEVA!!!”
Dashell bellowed, trying to grab her to stifle the stream of
embarrassing revelations. Teeva danced out of reach with the skill
of long practice, and Dashell almost fell into the fire.
“I
assure you, Hogarth's intentions are honorable,” Storrik said when
everyone had regained their balance and dusted themselves off. The
half-orc looked astonished at this encomium, and Teeva could have
sworn he actually blushed.
“Thank
you,” he said hoarsely, and then coughed to clear his throat.
“Well
. . . if you vouch for him . . .” Dashell slowly allowed.
“I
do. Absolutely.”
“Well
. . . all right then.” It wasn't graceful, but Teeva would take
it.
“If
it makes you feel any better,” Hogarth said, “I believe Madame
Meadhouse's objections are rooted less in my appearance than in the
state of my purse, something this journey may bring opportunities to
improve.”
“You're
awfully prosy for a half-orc,” Teeva said. “Er, no offense
meant.”
Hogarth
hazarded a small smile. “None taken. In fact, my friends are a
small company of strolling players, well used to the road. They have
helped me refine my speech considerably. Let me just write my note.”
“The
fancy talk explains Polette, anyway,” Teeva mused while the
half-orc busied himself with scribbling. “Dames love it.”
“Dames
like yourself?” Storrik asked, amused.
“Nah,
I've got six brothers. I'm, whazzit, in, innik . . .?”
“Innoculated?”
Dashell finished for her.
“Yeah,
that.”
XX
In the
end, Teeva went into town by herself to find Polette, since she was
the least likely to arouse suspicion by trying to get in to see her
cousin alone. For a little good luck, said cousin was at home
studying, and Aunt Zulah was in the market tending her stall. Teeva
went around the farmhouse and threw some gravel in her cousin's
window.
“What
the . . .what are you doing down there?” Polette demanded, sticking
her head outside. “You made a mess all over the floor! Wait,
Teeva?”
“I
got a note from your swain,” Teeva said.
“My
. . . what?” That wasn't quite the reaction she'd been expecting.
“Your
lovesick swain. Hogarth. He of the gray skin and smushed nose. His
heart burns with eternal passion for one touch of your fair hand, et
cetera.”
“Desna
preserve us, just be quiet and give me the note, thank you very
much.”
Teeva
wrapped the flimsy paper around a stone and tossed it up. Polette
read for some time, then she stepped away from the window. Teeva
heard rustling noises, and in a surprisingly short time Polette
reappeared dressed in warm, sensible traveling clothes. She tossed a
pack out the window and then followed it, hanging from the windowsill
before dropping and landing neatly beside Teeva.
“Let's
go,” she said, reclaiming her pack. Polette was several years
older than Teeva and the acknowledged beauty of the Meadhouse
extended clan. She had warm golden skin, long golden hair, and the
family crystal-blue eyes. And here she was, running off after a
half-orc! It boggled the imagination.
“Hey,
where are YOU going!” a painfully-young voice shrilled as they
hurried down the lane, and here came Polette's younger brother Kedry.
“You're not supposed to be out!”
“Kedry,
go inside!” Polette snapped.
“Nuh-uh!
You're running away! Mama told you spiffacly not to run away!”
“I'm
not doing any such thing! Now go inside before I paddle you!”
Teeva shook her head sadly. Polette clearly needed some tutoring on
handling younger brothers.
“If
you paddle me, I'll scream, and Mama will hear!”
“The
whole town would probably hear,” Teeva muttered. “Kedry, if you
go away and don't tell Aunt Zulah, I'll give you a silver piece.”
“So
Mama can grill me on where I got it? Nuh-uh!”
Ooh.
This case of little-brother-itis was clearly far advanced. Teeva
hated to do it, because letting them set the terms was always more
trouble than it was worth, but someone else could show up at any
moment. “What'll it take for you to forget you ever saw us?”
“I
want to come, too!”
“Absolutely
not!” Polette snapped. “You're far too young. Mama would kill
me!”
“She'll
kill you anyway, for sneaking off,” Kedry observed accurately.
“You
don't have a pack!”
“Yes
I do! I hid it down by the pond! I promise I'll be good!
PLEEEEEEEEEEEEEASE?”
“He's
not THAT young,” Teeva wavered. “Do you want to go or not?”
“All
right! But you have to keep up, and if we tell you to do something,
you do it! This is a real journey we're going on, not some day trip,
understand!”
“I
understand!”
They
stopped at the pond to retrieve Kedry's pack. Polette made him turn
it out to see that he'd actually brought something useful, which he
mostly had. While annoying, Kedry was actually quite sensible for
his age. Why he'd decided to stash travel kit he refused to explain,
but Teeva had a sneaking suspicion he'd been waiting for one of his
cousins to run away so that he could follow along. He was quite good
at keeping his own counsel and firmly believed that asking
forgiveness was superior to obtaining permission.
XX
Storrik
looked rather surprised to see the three of them, or as surprised as
he ever got at anything, which wasn't much. “Greetings, cousin,
cousin, and cousin. Are you all coming?”
“Yes,”
said Teeva firmly, hoping to stave off any more arguments.
“It
would be best to stay here tonight and start tomorrow,” the
woodsman suggested. “You can practice setting up camp in the
clearing, there.
“Right,”
Teeva said, and started unpacking. The day, it seemed, had one final
surprise still in store. Teeva watched Polette collar Hogarth and
draw him aside, so she handed her bag to a protesting Kedry and crept
along the bushes until she could hear. She didn't want any secrets
on this very important journey.
“I'm
glad you came,” the half-orc was saying. “I'll do everything in
my power to make sure you don't regret it.”
“Er,
did you tell Teeva you were my . . . well, my lover?”
“What?!
No, no, I never . . . I would never presume! You have my word!”
How very odd, Hogarth sounded just like a certain priggish older
brother Teeva could name.
“Oh,”
Polette said faintly. Did she sound . . . disappointed? Couldn't
be. No way.
“Not
that you aren't, I mean, that I'm not . . .”
Fortunately,
Teeva had extensive experience with these sad cases. She peeked out
from behind the bush. Hogarth had his back to her, good, and anyway
he was trying to figure out if he could sink into the ground and
disappear without the aid of magic. Teeva waved to her cousin to get
her attention, then dramatically made the kissy-face. Polette
glared. Oh, well, there was no helping some people.
Hogarth's
wounded peroration finally stumbled to a halt. Polette reached up
and brushed her fingertips against the side of his face. He flinched
slightly, but he pressed his face into her palm.
“I .
. . I promised your cousin . . .”
“I
didn't,” Polette said firmly. She shot one last glare at Teeva,
then stood on tiptoe and kissed him. Teeva nodded in satisfaction at
a job well done, then shook her head again as Hogarth tried to figure
out how to hold Polette without, you know, actually touching her in
any way that could possibly be construed as taking liberties.
All in
all, it was a good start to their adventure. All the elements were
in place. The fearless leader (Teeva of course), the dumb but strong
backup (Dashell), the knowledgeable guide (Storrik), the romance
(Hogarth and Polette), and the obnoxious sidekick nevertheless
capable of saving the day in a pinch (Kedry).
This
was gonna be GOOD.
Sep 15, 2019
Rise of the Rune Lords Interlude: Hurry Up and Wait
Jakandros watched the Magnimar
adventurers ride off into the early-morning mud. The Black Arrows
were staying behind to watch Fort Rannick. They didn't have horses
and wouldn't reach Turtleback Ferry in time to help with the
evacuation.
“All right, Sovark, I've been patient long enough! The interlopers are busy, it's time for some explanations!” It was impressive just how much bellow a motivated halfling could produce. Jakandros took the full brunt of it at close range and nearly fell off the wall. “You always were a moper!” Niwen Merce concluded, glaring up at him. Arrayed behind the halfling were the two other reincarnated Black Arrows along with Vale and Shalelu.
“All right, Sovark, I've been patient long enough! The interlopers are busy, it's time for some explanations!” It was impressive just how much bellow a motivated halfling could produce. Jakandros took the full brunt of it at close range and nearly fell off the wall. “You always were a moper!” Niwen Merce concluded, glaring up at him. Arrayed behind the halfling were the two other reincarnated Black Arrows along with Vale and Shalelu.
“I'm not moping,” Jakandros
retorted from reflex. Arguing with Niwen was always a struggle.
She, um, he? was, er, had been? Whatever. HE had a forceful
personality developed from decades of training new Black Arrows.
Even when he agreed with you, he had a tendency to dominate. The
transition from gray-haired, leather-faced woman to short
black-haired halfling only seemed to have a concentrating effect,
making the steely glare more penetrating.
“Brooding, then. Whatever you call
it, it's time to stop. You're in command here, so command. At least
tell us what HAPPENED.”
“Look, Niwen, there just isn't that
much to tell. The Kreeg attacked. I was out on patrol, Lamatar was
. . . away. You fought. They won. Magnimar sent out some
adventurers, they saved our lives and re-took the fort. When they
get back from helping the Ferry, they're going to see if they can
find Lamatar.”
“And we just sit on our hands while
your precious adventurers pull our ass out of the fire? We're Black
Arrows!” Niwen sniffed.
“If you hadn't noticed, there's
plenty to do here.”
“Scrubbing floors and mending!
Anyone can manage that. I'm asking about the FUTURE, Sovark! What
are we going to DO?! Six rangers can't hold Fort Rannick through the
winter. Five, if you don't count that squirrely git you locked in
the dungeon. If we're leaving, we should be packing up and making
plans. If not, we need to get more people in here, fast. There's
always more Kreeg, you know that.”
“Lamatar--”
“Is dead!”
Jakandros finally let his simmering
irritation boil to the surface. “So were you, not long ago! Just
give it a few more days, Niwen! If we don't have better news by
then, we can ALL decide what to do.”
Vale growled. “Like what to do with
Kaven? He told them how to get in here. He practically admitted it.
We don't need to wait--”
“What's this?!” Niwen demanded.
“Is that why you've got him locked up?! I figured it was
cowardice, or--”
“No, he went out whoring and told
some spy bitch how to take us out,” Vale snapped.
“Watch your language, boy!” Niwen bellowed. There was abrupt silence in the rank, Vale glaring at the halfling and flexing his hands. Jakandros rubbed his neck, trying to think of how he could regain control of this situation. He felt very tired. Niwen turned to look at him.
“Watch your language, boy!” Niwen bellowed. There was abrupt silence in the rank, Vale glaring at the halfling and flexing his hands. Jakandros rubbed his neck, trying to think of how he could regain control of this situation. He felt very tired. Niwen turned to look at him.
“This is what comes of treating the
Black Arrows like a rehabilitation house for thieves,” he spat.
“I'll gut him myself.”
“You'll have to wait in line after
me!” Vale snarled.
“No,” Jakandros announced, keeping
his voice level. “Things are bad enough without turning on each
other.”
“He's not one of US! He's a coward
and a thief and a traitor. It's time for you to do something, not
just follow along waiting for someone else to fix all our problems!
Or did the Grauls cut your balls off while I wasn't looking?!”
“Vale, that's enough! You're not
helping!” Bindra, the elven woman standing beside Shalelu, said.
She hadn't spoken before, in fact, she rarely spoke at all. Her main
interest, even before when she was a human, was in herbalism.
Jakandros wondered briefly why such a retiring person would have the
willpower to return from the dead. Apparently, there were hidden
depths to Bindra.
“I think we should put it to a vote,”
the man beside Bindra drawled slowly. His name was Prandag, an
expert spelunker and mountaineer, which was only to be expected
before he died, when he was a dwarf. Now he was human, and looked
somewhat awkward with his new height.
Niwen nodded sharply at the suggestion.
“Fair enough. I vote for--”
“No,” Jakandros announced again,
fighting to keep his voice under control. Vale, Niwen, and Prandag
were all exactly the type of people who would flay you alive at the
slightest sign of weakness. Yet, they were some of the best Rangers
he'd ever worked with, as well. Was there some correlation between
being excellent and being impossible? “There will be no voting.
You're all still Black Arrows. You swore an oath to this order, and
until such time as Lamatar returns, I'm in command. If you want to
be forsworn and leave, I won't stop you, but then you have no place
calling Kaven a coward.”
Vale's nostrils flared and he almost
took a step forward, but visibly controlled himself. Prandag nodded
briefly. Dwarves—even former dwarves—took oaths seriously. But
Niwen sniffed again.
“You want to command? Then command!”
Jakandros faced him squarely. “You
want orders, then? Here are my orders: we're going to wait. Are you
forgetting already that all of us would be dead now if it weren't for
those adventurers? Are you going to spit on that the minute they
walk out the door? I expected more from you.”
“Oh, you expected more? How much
have I given, training recruits for three decades, then watching
ogres torture them to death and waking up in a body that isn't my
own!” He slapped his chest for emphasis. Then, just when
Jakandros thought he was going to follow up with a devastating
accusation, blaming Jakandros for being absent, the halfling stuck
both arms out in front of him, stretched, and chuckled.
“What?” Jakandros asked,
nonplussed.
“You know . . . it's really not so
bad. Fifty years seem to have gone mysteriously missing, and good
riddance. I had a terrible rheumatism in that shoulder, and it's
completely gone.” He shook his head. “I shouldn't be yelling at
you. I trained most of 'em, you know. Sent 'em to their deaths.”
“Don't start blaming yourself,
Niwen,” Vale said. “That's Jak's thing. He'll be annoyed if you
start horning in.”
“Bah, he's an amateur. He just
mopes.”
“I do NOT mope!” How had they come
around back to this? Were they going to have the entire argument
again, now?
“While we're on the subject of
balls,” Niwen continued, waggling his eyebrows outrageously, “How
DO you fellows keep yours from getting pinched by your armor? If
we're going to wait, I might as well get ready to fight.”
Jakandros rubbed his face with both
hands. Niwen had apparently decided to concede, and, as usual, was
going to do so by making everyone in the vicinity as uncomfortable as
possible. “I'm going to delegate Vale to answer that one, thank
you.”
Niwen's eyebrows waggled again. “Come,
Vale, we have much to discuss.”
“Yes, ma'am. I mean, sir.”
“I may have to learn how to shave,”
Prandag rumbled. “This peach fuzz is a disgrace.”
“Oh, I think you look rather
dashing,” Bindra said. She took Prandag's arm and the two of them
also left.
“Well done,” Shalelu said, the
first time she'd spoken.
“No, it was very poorly done. I just
tried to think, what would Lamatar say? And there was nothing. So I
said that instead.” Jakandros shook his head. “I'm a leader,
not a commander. I know how to get people to follow me, but that's
different from getting them to obey your orders, especially when
they're well out of sight.”
“You could have let them vote.
Walked away.”
“Like I did at Crying Leaf?”
“Yes.”
“I . . . I wanted to. I won't
pretend I didn't. I'm sorry. I still want to. I'm tired of all
this death.”
“Humans. You're still a child. Wait
until you've been around a few hundred years.”
“No, thank you. One is plenty for
me.”
“That's very human as well,”
Shalelu said. “You sink so much into that one that when it's gone,
there's nothing left. So you throw away what might have given you
comfort along the way.”
“I wish I'd never left Crying Leaf.”
“Regrets are also very human. Look .
. . the sun is up. Whatever happens, we'll still need to eat. Take
your bow and go hunting for a while. I'll stay here and keep an eye
on things. If you're not here, they can't argue with you, and they
won't do anything today.”
“All right. I'll go. But I will be
back.”
“Good. Don't forget.”
Sep 10, 2019
Rise of the Runelords Session 25: No Fury Like
“That is A LOT of mud,” Nevis
declared, looking out over the Shimmerglens. It was a fact that
couldn't really be disputed. The trackless swamp was said to lie
very close to the First World. The inhabitants of Bitter Hollow had
shared stories of nixies laying traps, the seduction of nymphs, and
sprites stealing just about anything. It didn't sound hospitable at
all, especially with winter's chill fast oncoming.
“We do have a boat,” Melissah said,
plonking what looked like a plain wooden box down at the water's edge
and releasing a catch. It unfolded, then unfolded some more, in a
way that didn't seem quite possible. In moments, the box had turned
into a sturdy rowboat with oars.
“That's going to be crowded with all
of us in it,” Iozua said, giving the side of the folding boat a
kick.
“I could stay behind,” Jori
offered.
Nevis surveyed the swamp again. “No,
I'll stay behind. This may be a hamlet, but they have a tavern.
Haven't been to a decent tavern in days! Plus, I get
seasick!”
“There aren't any waves, so how are you going to get seasick?” Foss asked.
“There aren't any waves, so how are you going to get seasick?” Foss asked.
“I'm a gnome,” Nevis declared, like
that was any answer to the question. “No, you folks run along.
Or, er, row along. However that works.”
“Don't come crying to us if we
discover a lost civilization while you're getting boozed up,” Iozua
said, stepping into the stern of the rowboat. Jori jumped in and sat
next to him on the bench. After some struggling that ended with
Melissah dumping a haunch of goat into the bottom of the boat,
Pavander climbed inside and began chewing. The druid then stepped
into the bow and sat down. Everyone turned to look expectantly at
Foss, who sighed and picked up the oars, settling himself on the
bench.
“So, where exactly are we going?”
he asked, using the oars to shove the boat loose. Melissah pulled
out the packet of Lamatar's love-poems.
“I don't know,” she said, “but
I'm hoping Pavander can help us out.” She waved the bundle of
parchment in front of the badger's nose. He looked up, snorted, and
rotated in the bottom of the boat so that he was firmly facing away
from the druid. “Come on, you, I feed you enough, it's time you
did something useful.”
“Snorfle,” was the badger's sole
opinion on the matter.
Foss sighed, reached down one-handed,
and picked Pavander up by the scruff of his neck. The badger whined
and scrabbled furiously. “You listen to the lady, now, or I'm
throwing you in the drink. And you know I can.” After a moment's
consideration and Foss's sharp motion toward the side of the boat,
Pavander whuffled and stretched his nose out toward the poems,
sniffing theatrically. Foss let him down and picked up the oars
again. At first, Pavander seemed unsure, and Foss simply rowed down
the channel steadily, leaving the edge of the marsh and crossing
under the branches of twisted black trees. A cold, dark mist rose
from the water, bringing with it the sound of evil murmurs and weird,
dancing shadows.
“I think, more that way,” Melissah
said, pointing to Pavander, who had stuck his nose over the bow,
sniffing urgently. Foss corrected course, and the trees seemed to
close in as they entered a narrower channel. The murmurs gave way to
a faint buzzing sound, rapidly growing louder, and a bright shape
emerged suddenly from the fog. It skirted around them and squeaked,
“Humans!”
“Mostly,” Foss grunted.
“Hail, friend,” Melissah called to
the pixie. “Approach without fear.”
“Greetings and felicitations!” the
sprite shrilled. “My name is Yap! Have you come to help? Oh, I
hope you've come to help!”
“Oh, I like him,” Foss said. “What
help is needed, little man?”
The sprite took a very deep breath,
inflating his tiny chest to a startling degree. “My mistress is
ill! Very ill indeed! Oh, death instead would have been a kindness!
The land sickens with her heart, and it cannot be cleansed until her
misery is purged! I cannot do this myself! Please, you must help
her! You are friends with her human lover, yes? He wouldn't want
her left like this! I'll take you right to her, and you'll help her!
I've tried everything to cure her forlorn heart, but to no avail,
she wails and moans in Whitewillow, and the trees and plants and
nixies and frogs and everything are dying or worse! I'll take you
right now! Please!”
Iozua blinked at the torrent. “Did
you . . . catch that?”
“His mistress is ill and he wants us
to fix her,” Melissah summarized. Yap bounced up and down in
approval. “Has the human been this way recently?” Melissah
asked.
“Er, no? No! He was here, but now
he . . . isn't.” The sprite brightened as an idea occurred to him.
“Oh, but if you help the mistress I'm sure she'll know where he's
gone!” he announced with a child's transparent guile.
Melissah smiled, glancing at Foss and
Iozua. “I'm certain we'd be delighted to visit your mistress and
see what we can do to help.” Iozua nodded agreeably.
“Sounds good,” Foss said.
“Oh, wonderful!
ThankyouthankyouTHANKyou!” The sprite circled the rowboat.
“Humans like payment, right? I don't have much but I can give you
some pixie dust!” Yap dashed off, then circled back again,
squeaking, and resumed an pace more suited to the rowboat's progress.
Jori shook her head and leaned back.
The obvious corruption grew as they
followed Yap, shadows playing tricks on the eyes. Great spiders hung
from the drooping branches overhead, their webs twitching with dying
birds. Slithering things with too many eyes squirted away through
the murky water.
“Heyyyy, don't they say that sprites
and pixies will lead you into the middle of danger and ditch you
there?” Foss commented, looking around.
“The only thing I know is that you
shouldn't eat or drink anything they offer you,” Jori said.
Melissah shrugged. “A pixie might
lead you into danger accidentally from not understanding what would
be dangerous to you, but they likely wouldn't do it out of malice.”
She gave a brief chuckle. “Although, when your bones are lying at
the bottom of the swamp, the difference between malice and mischief
can be hard to discern.” Jori almost sprained an eyebrow. “Yap
isn't likely to remember that we can't just fly away, for instance.
Well, I say we, I really mean you. Don't worry, if you die I can
always bring you back as a goblin or a squirrel or something. You
won't even notice the difference.”
In the bottom of the boat, Pavander let
loose an approving evil snorfle.
“I'm sure I'll be fine,” Foss said.
“I mean, I have no skill at surviving the swamp. And this plate
armor will be extremely useful. What could go wrong?”
From the stern, Iozua offered the
world's most sarcastic thumbs-up.
“Does my spirit have to agree to
become a goblin or a squirrel?” Foss asked.
“Yes.”
“Okay, good, 'cause I'm pretty sure
it'll be too busy making your life miserable.”
Melissah laughed outright. Iozua
chuckled. “The real question should be, can goblins or squirrels
surf?” he asked. The sound of his voice faded quickly, leaving a
deadly silence. Ghostly, translucent forms emerged from the
fog—spectral satyrs, ghostly grigs, phantom nixies, and shadowy
sprites floated gently from the swamp, followed by a parade of
phantom animals. The fey cavorted and frolicked as they passed,
eventually washing over the rowboat and its occupants. Everyone
winced and recoiled from the terrible, burning chill.
“We're here!” Yap shrilled from the
shore. Foss heaved at the oars and the boat slid up onto the bank,
everyone scrambling out almost before it had stopped moving. The
swamp gave way to a large clearing surrounded by willow trees that
were now drooping and twisted with decay. Yap hugged a tree at the
edge of the clearing, cowering. “My lady waits for you within. I
dare not go any closer . . .”
“Why . . . why dare you not, Yap?”
Iozua asked.
“You'll see.”
The trees shook as they stepped into
the clearing, and a foul wind arose. A pale form rushed at them,
raising skeletal hands. The rotting wreck of a nymph stood before
them, bloodless flesh hanging from blackened bones. The sight
assaulted them, an obliterating agony.
“YOU LET THEM TAKE HIM!!” she
howled. Iozua hunched, rubbing at his eyes.
“You have mistaken us for someone
else!” the wizard yelled back.
The nymph hissed. “WHY have you come
to Myriana's court, mortals?”
“We freed Fort Rannick from the
Kreeg, and now we seek to discover Lamatar's fate and aid him if he
is in distress,” Melissah said formally, her voice quavering.
“They took him. I couldn't save him.
I know in my heart that he is now dead, but when I try to reincarnate
him foul magic prevents his soul from entering his new body.”
“No body, no death,” Iozua said,
facing the wrong direction. “Those are the rules.”
“NO!” the nypmh roared. “Were he
still alive, he surely would have returned to my side by now!”
Melissah could see the wizard chewing
the inside of his cheek, struggling to control himself. Jori
huddled, blinded by the nymph's aura. Foss seemed at a loss for
words. “The Kreeg do not easily let their prisoners go, lady.
Tell us where they took him, so we can recover him.”
Myriana's rage subsided a bit. “Their
lair is high upon Hook Mountain. Their blundering trail will be easy
to follow, and your masked friend can follow my beloved's scent, as
he has led you to me.” She reached out toward Melissah, who tried
not to flinch away. “Child of nature, find his remains and return
them to me. I do not need his entire body. A lock of hair, a finger
bone will do.”
Pavander snorted, shoving his face
against Melissah's leg, startling her into activity. “N-never
fear, lady. We will accomplish this task.”
“All's well, then, yes?” Foss
said, grabbing the druid's arm and backing toward the boat. He
reached out to gather Iozua and Jori as well. “We're going to help
you out, and you are going to get prettied up for the return of your
love. We're all on the same side.”
“Good. Return my commander to my
heart.”
“See you soon, Lady.”
The nymph sank into the ground, and the
faint light of the sun reappeared, restoring some warmth to the
clearing.
“I can't see a thing,” Jori said.
“Is anyone else blind?”
“Yes'm,” Iozua said.
“Anyone else?”
“Not I,” said Foss. “And it
looks like Melissah is all right, too.”
Melissah took a deep breath. “If
Pavander starts trying to steer you around, whatever you do, don't
follow him.” She reached out and gripped Iozua's hand, although
for whose comfort it wasn't immediately clear. “This blindness
will not pass on its own; it will require magic to remove.”
“Oh,” Iozua said. “Oh, good.
And . . . we can do that, right?”
“I can,” Jori said. “Only, you
know, tomorrow.” She shook her head. “Note to self: when we
come back here, don't look at her.”
“Really?” Iozua snapped. “My
note was a bit broader: maybe don't come back.”
“Until then, we make do,” Foss
said. “The boat's here, climb in.”
Yap reappeared, babbling excitedly, and
led the way back out of the swamp, presenting them with a small bag
of pixie dust. They collected a happily drunk Nevis and returned to
Fort Rannick well after dark. Jakardros was waiting for them and
helped open the gates.
“Hook Mountain?” he said when they
explained what happened while digging in to bowls of stew, everyone
helping the still-blind Iozua and Jori. “That sounds bad. It's
not a difficult climb, but it will be cold with the snow coming on.
That, and the ogres, of course.”
“Why would the ogres bother with that
swamp? Does anyone else feel like they were targeting Lamatar
specifically?” Foss asked.
“They would have known from Kaven
that he'd be out there on his 'nature walk', so probably,” Jori
said.
“We need to talk to Kaven to confirm
that, then. And why would it matter, anyhow? They wanted the fort,
right? They didn't need to go after Lamatar to get that.”
“He could rally support to take it
back,” Iozua said.
“Or Lucrecia, or this 'Mokmurian',
might have had some other reason, too,” Jori said.
“That's what I was thinking,” said
Foss. “They need him specifically for something. Or want him, at
least.” He finished his stew and went down to the dungeons to talk
to Kaven, returning after only a very short time. “He says that
somebody up the mountain had plans for Lamatar.”
“It sounds like he might be alive,
then,” Melissah said. “I could try to scry him.”
“Depends on how long they needed him
for, I guess,” Foss said. “It wouldn't hurt to try?”
“Oh, you know about scrying?” Iozua
demanded, grinning.
“Of course,” Foss said with great
confidence. “Doesn't everyone?”
“Sure, sure,” the wizard allowed,
chuckling.
All plans had to be set aside in the
morning, though, as a hammering at the gates before dawn brought
everyone awake to see a hunter from Turtleback Ferry sitting on top
of an exhausted draft horse. “Anyone there?!” he shouted. “The
Ferry is flooded! We need help!”
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