Book reviews, art, gaming, Objectivism and thoughts on other topics as they occur.

Jul 18, 2007

Treasure Tables

Via Twenty-Sided I ran across this blog which is pretty-much devoted to helping GM's improve their skillz. This is pretty close to being my favorite (maybe only) topic of conversation with my non-Objectivist friends, and just from skimming the front page of the blog I found several tips that I will be considering further. Can you say gold mine?

Running a role-playing game is like any other complex social activity (running a small business, starting a club) that involves a small group of people with a single goal. It requires a lot of organization, applied philosophy and psychology, and VERY good problem-solving skills. A lot of games crash and burn when the GM fails in one of these or a myriad of other areas. A friend of mine sometimes asks why people keep gaming if most games are a disaster. He supposes that people practice selective-forgetting so that they don't feel they've wasted the time on doing something that wasn't actually fun.

I think it's the opposite: that a good game, properly done, is so much fun that you're willing to put up with all the other crap in order to experience it. It's kind of like sports: to an outsider it looks like the players spend a lot of time doing the same old not-very-interesting things over and over. But the moments of pure awesome drama make up for it.


Rick, the wonder algae said...

Hey. Followed you home, hopefully looking more like the neighbor's puppy than a creepy stalker. Just wanted to see what your site looked like and was avoiding work. You know how it goes, I'm sure.

Jennifer Snow said...

Sure! I hope you find something useful around here, blogging is an on-and-off activity for me and I don't expect it to ever amount to much. Nice to meet you, btw.