Book reviews, art, gaming, Objectivism and thoughts on other topics as they occur.

Jul 27, 2006

The Force of Reason

The title of this book was frankly, intriguing, although I've heard Oriana Fallaci described as a "Leftist" correspondant in the past. (She denies belonging to either the Left or the Right politically, which in today's world roughly means that she's SANE.) The Force of Reason is a follow-up to The Rage and the Pride and is terribly referential, a flaw even in works of fiction. It is a tirade against the Muslim takeover of Europe, a phenomenon that Oriana refers to as "Eurabia" (a term she did not invent). I'm sorry to say that there really wasn't much to the book; it very much left me asking "what reason?"

This is because Ms. Fallaci's writing is extremely emotionalistic and overwrought, precisely what you would not expect in a book purporting to be about reason. She dwells lengthily on issues such as the method of preparing halal meat; I appreciate that draining the blood of an animal may seem gruesome to some people, but since I cut up humans for a living I'm not terribly concerned by it, myself. I'm also not terribly in favor of catering to people with weak stomachs and fine sensibilities; if you can't stand the sight of blood, have the grace to faint in private. Don't pretend that it adds weight to your argument.

Her self-translation to English from Italian is awkward at best, making the book difficult and sometimes unpleasant to read. It's nice that she tried to put her words into English on her own, certainly it's difficult for a translator, no matter how skilled, to convey the essence of someone else's words. However, she could have at least given the manuscript to a native English-speaker for polishing after she'd translated the essence. The errors of usage make her seem hurried, unprofessional, and too hysterical to be taken seriously.

While she does make some interesting points about such issues as the collusion of the Catholic Church with the Muslim invasion, her points are detached from any underlying principles. Why is Islam bad? They kill people! They castrate women! They defame Oriana in the press! They don't allow free speech! They bomb stuff!

And why are those things bad? No answer. This is sad, because that is precisely the question that must be addressed if one is to make a consistent, compelling, reasoned case against Islam. Anything else is just flailing around in the dark--blind screaming in an uncaring universe.

Rating: 2.0

Jul 24, 2006

Pirates of the Carribean: Dead Man's Chest

My literary blog appears to have been taken over by movies for the past few days. I hope no one minds, we'll get back to books soon, I promise. I actually have a backlog still to review before I read anything new.

Anyway, I went to see Disney's new Pirates of the Carribean movie, and I have to say that it was very enjoyable. It wasn't profound, mind you . . . in fact, it swung violently between melodrama and slapstick to the point where I developed this vision of Charlie Chaplin twirling his mustache evilly as he drops a pie onto the face of the heroine he's just tied to the railroad tracks.

Needless to say, that's a little . . . weird, a term that more than adequately describes this movie. You have your dastardly plot. You have poor honor-bound Orlando Bloom (I can't remember his character's name, but is it important? It's Orlando Bloom! Just call him Legolas) searching the seven seas to redeem his imprisoned love. You have the female lead (what's her name?) proving to be much more practical and effective than her absent lover (Orlando Bloom, just in case you forgot, anyway it bears repeating), except on the one occasion when she tries to use her "feminine wiles". You have the wise-cracking sidekicks (although it's not readily apparent whose side they are on), and you have the Giant Squid/Octopus Thingy with Incredibly Bad Breath.

And you have Johnny Depp, as the perpetually less than masculine Captain Jack Sparrow in a (possibly) final showdown with . . . The Terminator.

No, no, wait, that would be David Jones of the David Jones' Locker fame, although having Ahnold show up in this movie would probably not have been completely beyond the pale. It was a fun way to start off a weekend.

Jul 22, 2006

Superman Returns

Although I've heard several reviews of this movie, none of them better than mediocre, I decided to go see it for myself because I (generally) like superhero movies and I also like to form my own opinion. Well, I have.

It was dull.

Brandon Routh is a very handsome young man, and would make a fantastic Superman in a movie with some sort of conflict. As it was, he portrayed the worst characteristics of the Man of Steel: with his powers, he's invincible. Without them, he's nothing. His activities reminded me of Ayn Rand's discussion on the invincible, immortal robot: such a thing could have no values, because nothing could make any difference to it whatsoever. Nothing could be either for or against it. Everything Superman does is strangely purposeless. It's possible that it makes a difference to the people he saves, or even to the curiously zombie-like hordes that watch his activities, but it can't make any difference to him whatsoever.

Why does Superman fly around saving people? The question is not addressed in the movie, but it seemed very much that he'd picked up the idea that he ought to: from his father, with his noble speechmaking that was nevertheless detached from reality, and from his human family, that encouraged the deathless demi-god to think that human things somehow applied to him. This was especially apparent in his relationship with Lois, which he could not even approach in any sensible manner, much less sort out. He couldn't decide whether it really applied to him or not; whether he could be human or not.

Kevin Spacey as Lex Luthor was even worse: he couldn't even manage to be really evil in any horrifying sense, instead he projected an aura of pathetic degeneracy, like a prison-yard thug. (In fact, his one confrontation with Superman was about as titanic as a prison-yard knifing.)

In addition, he was stupid. There is something mortally indecent about hearing a stupid villian utter the words "mind over muscle" in a tone of righteous self-satisfaction. What mind? Are you talking about the alien technology that you stole (and could never have come up with on your own), the kryptonite rock (also stolen) that fell out of the sky, or the boat that you schmoozed out of some befuddled old lady? What a fountain of cognitive superiority. I'm awed. *sarcasm* Carmen and Vivaldi playing in the background do not turn a man into an intellectual; they make him a ridiculous second-hander who has latched onto the supposed trappings of the intellect as a showpiece.

Between Luthor's sham intellect and Superman's sham humanity, there wasn't much left of this movie to make it at all interesting. Oo, special effects. Yay.

Jul 18, 2006

What Would the Founders Do?

I noticed some time ago that Alexander Marriott had reviewed this book, so when I saw it at the bookstore I decided to pick up a copy for my own interest. Brookhiser does a fair job of covering his subject matter, which is a list of questions modern Americans would ask the Founders, if that were possible, of course. The book is not great, but it is interesting in a vague sort of way.

The title, however, is somewhat misleading; Brookhiser doesn't attempt to project what the Founders would do about modern situations in modern context (an impossibility that would only make him look foolish). Instead, he draws parallels between modern situations and theoretically similar ones that occured during the Founders' time. A more accurate title, then, would be: "What Did the Founders Do?" As a side note, Brookhiser deserves significant credit for being able to think in terms of essentials: his identification of the principles at work behind different questions (and thus what historical situations corresponded to them) is uniformly accurate.

Marriott accurately notes, however, that even this skillful reduction to essential problems doesn't help us much: the Founders were far from philosophically uniform and many of them were inconsistent, meaning that the answer often becomes a matter of: which founder? Not to mention that it's not always clear why they did what they did, so you never do know whether to emulate their example.

Rating: 3.0

Jul 17, 2006

Dreamfall: The Longest Journey

Dreamfall is the sequel to The Longest Journey, an adventure game that followed the travels of April Ryan, a young girl who discovered she could travel between the real world and a magical fantasy realm. She had some very fun, quirky, enjoyable adventures, and the game wound up fairly well at the end with a solid victory for the good guys.

I'm not normally a fan of adventure games because I have limited patience for the "Use Toothpaste on Frog" phenomenon: that is, some extremely non-intuitive, non-logical step you have to take in order to solve a puzzle so you can progress. However, The Longest Journey had only one instance of this problem that I noticed, so I liked it.

In Dreamfall, you return to the magic/science dual worlds of Stark and Arcadia (with the addition of another unexplained realm called Winter) as Zoe, and again, strange events unfold.

The game was a series of somewhat unpleasant shocks from the moment I bought it, starting with the amount of hard drive space it required just to install it on my computer: 7 GB. It also ran right up against the Number of Disks rule, having six CD's in the box. (The Number of Disks Rule is a computer-game standard I made up: once you have more disks than you have fingers, it's time to convert to a new medium with more storage space. Sadly, this rule only applies to computer games.)

The beginning of the actual game, however, was extremely enjoyable, with the expected tutorial-like setting where you explore the various actions available to you. There are simple puzzles and tasks to complete along with exposition for the overall story. There is a new combat system, not present in the original game, which took some trial-and-error to learn. Quick and easy fun.

Unfortunately, as the game progressed the puzzles didn't get any harder. In fact, they required very little thinking of any kind; usually you were told exactly what you had to do and how to do it; the only exception was the lock-picking mini-game, which came with no instructions. It was very easy to figure out, though. I also had to sit through interminable conversations between characters that often made little sense, the conversations and cut scenes often lasting two or even three times as long as the independant action sequences. It's a very "in" game, too, in that you'd be very, very lost if you had not played the first one. The combat system is essentially pointless as well; it is not an RPG element, it is yet another mini-game.

That, and it ends on a cliffhanger. I can almost understand cliffhangers in books, but in a video game? What happened, the budget ran out and you shipped whatever you had? Come on.

Despite its many serious faults, however, the game was as distracting and attention-sucking as a good book, and it takes maybe 8 hours to play, so I'll definitely be getting the next one to find out what happens. However, I think I'll be waiting for it to hit the cheap shelves this time.

Jul 12, 2006

World Without End

I find, not infrequently, that the more I read, the more I enjoy what I read, and Sean Russell's book is a definite demonstration of this fact. I probably wouldn't have enjoyed reading it at all if I hadn't first read The Lunar Men; many of the circumstances illustrated in the book would have escaped me entirely.

World Without End follows the travels of Tristram Flattery, a somewhat naive young man with ambitions to be an Empiricist . . . in modern parlance, a natural philosopher, one step down from being a scientist. He is thrown into a world of adventure, politics, and ancient mysteries when he is tasked with reviving a plant vital to his king's health.

His world is not unlike our own; it's so similar, in fact, that I found myself occasionally playing the "what does this correspond to in the real world?" game more than once. The only striking difference is that, shortly before the rise of this new Empiricism, there were magicians. No one really knows anything about them, and when the last of them died he took pains to see that this should be so. Somehow, the king's illness, the plant, and the magicians are intertwined in ways that Flattery cannot comprehend; involving himself with one has seemingly involved him with them all.

The pace of the book is very slow and stately, almost British in its understatement; the relationships between characters are both reserved and complex. I very much enjoyed it, but it's no thriller.

Rating: 3.5

Jul 10, 2006

Hepps on Parade

Last Wednesday through Friday I went to the Hepp-Ewers family reunion at Turkey Run State Park in Indiana, which turned out to be highly enjoyable. Events included:
  • Receipt by yours truly of nine (count them) mosquito bites on my left foot within thirty minutes of arriving at the park. These are all the bug bites I got during my stay. The park REALLY needs to get a new welcoming committee. It reminds me of this song by the Scared Weird Little Guys.
  • Breakfast Buffet that included: Fried Biscuits. No, seriously. I didn't know biscuits could get any less healthy. Apparently they can. Live and learn.
  • A hike through the park, where, assisted by some less-than-stellar navigational attempts on the part of my mother (hey, it wasn't my fault, I was just following her) we ended up taking a completely different trail than the one we intended to take. It was all right, because the trail was still cool, however it led into (don't ask me how, I don't know) a Very Rugged Trail. My mom decided to bail, however my dad and my brother Gareth showed up as I was attempting to estimate just how rugged, exactly, this Very Rugged was, and I wound up walking the ENTIRE TRAIL (after already doing another one!) and climbing more stairs than I EVER WANT TO SEE AGAIN FOR THE REST OF MY LIFE. Why, you ask? Because I was NOT going to let my dad and my brother think that I couldn't climb some piddly stairs just because I happen to be fat and out of shape, thank you very much. My brother Gareth does Cross Country and he RAN up the stairs, leaving me at the bottom gasping for air and exclaiming: "I'll be along soon!" However, I got to see the chipmunks and he missed them, so I'm not miffed.
  • Philly Cheese Steak. Mm mm talk about your health food here!
  • Watching my male family members try to get the wireless internet working.
  • Swimming. Well, I say Swimming, but the pool never got deeper than three feet so it was more like Dunking My Brothers Repeatedly. They, of course, returned the favor. They're taller and more tenacious than I am, but I'm bigger and meaner so I think it was more or less a draw.
  • Smothered Grilled Chicken while I attempt to explain to Madeline and Lily what the difference between "second cousin" and "first cousin once removed" is. For those of you that, like myself, have enormous extended families and might want to have some method for keeping track of them, it's a fairly simple distinction: Your parents' brothers and sisters are your aunts and uncles. The children of your aunts and uncles are your first cousins. Your grandparents' brothers and sisters are your great aunts and uncles, their grandchildren are your second cousins. The children of your grandparents' brothers and sisters are one generation removed from you, hence they're your second cousins once removed. Got that?
  • Gathering with family to take photos and look at other photos.
  • Attempt by yours truly at teaching my dad, brothers, cousin-once-removed Ollie and his girlfriend, whose name I hope was actually Julie because that's what I remember, to play contract Bridge. Attempt was mostly successful, or at least fun.
  • Breakfast Buffet.
  • Canoeing down Sugar Creek. Ooo rocks! Trees! Tire! The creek was, how shall I put it, less than deep, and since I was in a canoe with my dad, we scraped the bottom several times and decided to go right OVER the submerged log instead of maybe AVOIDING it like some kind of sane people. We also almost swamped the canoe, although I didn't actually see this happening so my response, when my dad was trying to remedy the situation, was, and I quote, "Geez, Dad, don't panic." Neither of us is really bad at steering a canoe, the problem was that Dad has a tendency to steer very forcefully, which meant that I kept trying to correct his over-corrections, and he'd correct my corrections, with the predictable result that at any given time we had little or no idea where we were going. Communicate? And spoil the fun?
  • Hummingbirds. This was sort of a trip-addendum, as I happened upon six or seven of them when I stopped to get gas before leaving the park. The gas station attendants had put out feeders for them, and they were quite used to people. I don't think I've ever seen a hummingbird that closely before.

So, overall, a fun trip. We'll have to do it again some time.

Jul 4, 2006

Boom!

It drizzled threateningly, but we had fireworks. The Fourth of July has always been a particularly remarkable celebration for me, simply because it changes so much from year to year. The venue is different, the circumstances are different, the fireworks and the people are different, marking stops on the steady progression of my life. I have so many memories.

Eating grapes and fried chicken on a grassy lawn dotted with trees in Chicago. Driving across a bridge in St. Louis and getting out of the car to watch the Arch over the river as they lit up the sky. Sitting on the deck at my grandparents' home and watching five or six different displays all over Seattle with binoculars. Leaning off the roof of the hospital to see around a building that was in exactly the wrong place. Sitting in a parking lot on the post in Bremerhaven less than forty-eight hours from the time I'd finally return to the U.S. Staring up at the Washington Monument as it slowly grew dark. Lying back on a hill at Virginia Tech, feeling like I might fall off into the sky. Even being importuned by some very persistant bugs in Hawaii.

I even remember the times I failed to see the fireworks, like three (was it really three?) years ago when I convinced all my friends to try and get onto Wright-Patterson Air Force Base (which is always really crowded), and we arrived almost exactly when the heavens blasted us with fireworks of their own and, lo, it did hail and rain like some sort of Biblical disaster. We decided it was probably best if we did not try to get out of the car.

Fond moments, all, bright and clear as fire, brief and definite as punctuation.

Happy Birthday, America!

It's a bit rainy here today, but I'm hoping for an opportunity to go see the fireworks, but if that doesn't work out, I'm going to have a black cow. (In case you aren't a Midwesterner, that's a root beer float. I'm not usually very fond of root beer, but it's a tradition in my family to have them on the Fourth of July, and frankly the day just wouldn't seem complete without one.)

Across the country, patriots of every description are celebrating in their own ways. Here's a few that I noticed:

Cox and Forkum have a great cartoon posted, along with links to the Declaration of Independance.

Gus Van Horn does a spiffy roundup, mentioning the Independant Women's Forum. I was intrigued by this link, so I stopped by and found their particularly interesting suggestion for a Fourth of July celebration: don't see Superman Returns.

I was a little surprised at that! Read the article, though, and you may find yourself nodding in agreement. I've added the IWF to my list of links, as I think they have some definite promise. It's nice to see a group for rational women around!

Jun 30, 2006

Old Man's War

Here we have another book with a blurb comparing the author's style to Robert Heinlein: "Heinlein without the lectures", to be specific. Unusually, this turns out to be a fairly accurate description!

The underlying premise of Old Man's War is that future Americans are only allowed to leave Earth to colonize other planets if they agree to join the Colonial Defense Forces . . . at the age of 75. The CDF won't take any recruits younger than that! The story explores the reasoning behind this peculiar requirement, its various effects, and the side-effects of the particular methodology used by the CDF to turn septuagenarians into functioning soldiers.

John Scalzi does make numerous observations during the course of the book, but he isn't as politically/ethically oriented as Heinlein so this book is a lot milder in tone. As such, it's quite enjoyable to read but it's likely to vanish from your consciousness almost immediately, leaving nothing definite or noteworthy behind.

Rating: 3.0

Jun 29, 2006

State of Disobedience

For the most part, the only redeeming factor of military science fiction is that it maintains a good sense of life and some halfway-decent ideology, neither of which are present in this book by Tom Kratman. It's not especially surprising, because he maintains that Republicans and Democrats are the essence of the ideological split in this country, and since neither really represent any kind of ideology, the result is a pointless argument between two sets of thugs over who has the right to enforce their will on the populace.

The instigating event of the rebellion of Texas is a massacre at a Catholic mission, brought on by the statist policies of Democrats that have seized power. However, the same offense could just as easily have been committed by power-hungry Republican theocrats; it's not exactly a telling issue.

In other respects, the book maintains about the quality level of the movie Armageddon: endless catalogues of military actions and violent deaths interspersed with attempts to appeal to the emotions so blatant and unskilled that they are ridiculous. Kratman even takes advantage of his authorial "bully pulpit" to attack abortion. What a way to lose all credibility as someone concerned with anyone's "rights".

Oh well.

Rating: 1.5

Jun 28, 2006

Gus vs. Rob on Soccer

Gus Van Horn has some interesting things to say about a recent TIA article that Robert Tracinski wrote about soccer. I'm ambivalent about the sport (apart from my observation that soccer players have great legs), and since TIA is news and OPINION, Rob's entitled to run his mouth as much as he likes, but I have to say that I also found his comments to be in poor taste.

I have extremely limited patience with other Objectivists telling me that I'm engaging in even mild immorality because of my choice of clothing, speech pattern, or (criminy) sport. I think there are enough things out there that are a lot more closely affiliated with irrationality than any game could ever manage to be.

Well, except maybe Calvinball.

Small Update

I'm currently working on writing background for a character in a game of Exalted, so there will be a hiatus in fiction until I'm caught up on that (a week or so), although I will try to keep up with regular posts in the interim. I just can't work on two different fiction projects at the same time, they start to overlap too badly.

I know things have been a little slow around here lately, and I do apologize.

Manhattan Transfer

This novel by John Stith is a chronicle of the adventures that occur when the entire island of Manhattan is, well, abducted by aliens. The novel is intriguing, if a little unsophisticated in style and method of characterization. Oh, and it's a lot of fun.

The characters themselves are none too memorable; as with many novels of the "disaster" type, they represent viewpoints of the general population and don't give the impression of a great deal of individuality.

There's the Crazy Apocalyptic Priest, the Practical Military Guy, the Civil Servant, the Translator . . . you get the idea. However, the thing that really makes this book interesting is that the author doesn't seem to take the apocalyptic-freaking-out very seriously; he's quite obviously of the opinion that most Manhattanites are sensible and unwilling to surrender to disaster.

That's really the theme of this book. Although there's some talk about boldly sacrificing Manhattan and all its inhabitants when it's discovered that the Earth is in danger, in truth, the characters are simply unwilling to stop fighting as long as they have anything left to try. In the words of one character: they tried one idea, then another, and another, and another, until something worked. They possessed the one power you really need to face a disaster with equanimity; not any guarantee of success (who can ever have that?) but the power to act. It's the only power you have, and the only one you need.

Rating: 3.0

Jun 23, 2006

Corny but Intriguing

I periodically look through my SiteMeter to see where people are visiting from (mostly to find out if anyone has surrepititiously added me to their blogroll) and I found this site, where someone has actually purchased fantasy shares in my blog!

Unreal. But, hey, it's probably fun since I noticed David Veskler is a participant there! I should write more and make Alexandra some pretend money.

Cars: The Movie

I found Pixar's latest attempt to be slightly disappointing only because Pixar has produced such phenomenal work in the past. The production values for this latest G-rated film continue very high, but the storyline was somewhat unexceptional.

There are a number of potential explanations for this.

Firstly, the characters were a bit drab--somewhat like middle-class Americans, actually. Not a lot of high emotion or drama, and what did appear seemed somewhat stilted and forced, like the actors were apologizing for their forcefulness even while acting. Of course, this may make the movie a superior one to take very young children to see.

Second, and this may be the reason for the first, the material was somewhat bizarre. I found myself wondering throughout the movie, "cars but no humans? Where do more cars come from?" and questions of that nature. It may just be me, but I simply found it a little too far out to really get a grip on what they were trying to convey.

The story itself, however, is very good Pixar, with elements of paying attention to what's important in life, making friends, and standing up for what you believe. So, I'd say it's worth a matinee at least.

Jun 22, 2006

The Art of Spelling

I must confess to being disappointed with this book by Marilyn vos Savant; it really wasn't what I was expecting. Why? Because I have the perhaps-unreasonable expectation that someone with an IQ at least 60 points higher than mine ought to be able to formulate better reasons than the ones I already have for learning to spell well (or anything else, for that matter). It just goes to show that intelligence is no guarantee of creativity or even correctness.

I think the real problem with this book is that Ms. vos Savant doesn't come out strongly in favor of any particular idea; she presents a great deal of information that never quite adds up to anything. It's somewhat like the experience of a guided tour of spelling; every so often you'll be presented with a fact that will elicit a semi-interested "Huh", and then you return to your own thoughts and looking at the scenery.

Worse, vos Savant's advice for improving your spelling is extremely concrete and basically identical to what you would do to improve any skill. I don't really recommend the book, as I don't think it's going to present you with anything you didn't already know.

Rating: 1.5

More Personality Test Hijinks

HT: Gus Van Horn

Jun 20, 2006

Heart of Darkness

And here we have a first for my blog: a book so awful I have given up on trying to finish it. I'm not even going to provide a link to it, as I don't want to be responsible for any cases of awful-book-blindness. If you look it up on your own, it's out of my hands.

So what, precisely, is so awful about Heart of Darkness? Quite simply, it is the most openly, unrepentantly malevolent book I've ever read 75% of. It has no redeeming characteristics whatsoever; the theme simply seems to be an exploration of the seamy, foul, and corrupt depths that supposedly lurk beneath the facade of every man, just waiting for circumstances (in this case, the depths of Africa)to bring them out. The author almost seems to shriek: "You think you're so good! You're foul and disgusting, you've just never been put in a situation that forced people to see it!"

The author doesn't even have the excuse of particularly good technique.

Frankly, it reminds me of why I dislike horror movies; there never seems to be any point to them other than to make you feel helpless before evil, and that is something no one can ever afford to accept, not even for a minute.

Rating: 1.0, and it only gets that much because it's the lowest one.

Jumping Off the Planet

I usually find it worrisome when a blurb-writer defaults from trying to describe an entire book accurately in a few lines (a difficult task, to be sure) to comparing said book to the work of a reknowned Grandmaster in the genre. Frankly, I think this is how you know that you're a Grandmaster: everyone finds it necessary to compare their writing to yours!

The reason I find it so worrisome is that the comparison is usually even more inaccurate than normal blurb-writing, and this novel by David Gerrold certainly lives up to that expectation. His writing is compared to Heinlein, and there are, sadly, some superficial similiarities, but in essentials, Gerrold is as anti-Heinlein as they come.

The story, UNlike Heinlein, is about a dysfunctional family whose members are so abandoned to their various forms of irrationality that it's truly difficult to like any of them. The main character, Charles Dingillian, is only salvaged by his continuing desire for the freedom of self-determination. Gerrold's portrayel of a truly dysfunctional family and how it comes apart on all levels is pretty accurate, too, it's just not a lot of fun to read.

Also UNlike Heinlein, Gerrold is a raving subjectivist; at the climax of the novel Charles is told, in a tone of revealing a sacred truth, that there are no absolutes! The Old Man must be revolving in his pine box.

So how, exactly, IS this book like Heinlein? Well, Gerrold spends quite a length of time talking about the science behind interesting technological advances, a trait that Heinlein shares. However, I don't think it's enough to rescue this book.

Rating: 1.5